Classroom 
            materials needed to play Tlingit Soundgame: 
            15 
            Soundgame Cards printed out from www.Alaskool.org
            space markers (beans or paper discs work well)
             Computer for page for sounds (www.alaskool.org)
            bowl of sound symbols (all forty-one cut individually)
            Addendum 1, 2 
            & 3 (optional) 
            Objectives:
              To help students of all ages learn to identify and distinguish between 
              the forty-one Tlingit sounds. This activity will help them with 
              pronunciation and auditory processing for the basic sounds, regardless 
              of previous knowledge (practice never hurts!). It is a good lead-in 
              to any Tlingit language lesson.
              
              Directions:
              First, 
              you must give an overview of Tlingit language and culture. Who are 
              Tlingits? How do they live? This online Southeast 
              Regional Profile has a comprehensive Tlingit bibliography 
              listed for reference. Estimated Time: Half a class period minimum.
            Second, the forty-one Tlingit sounds must be introduced. 
              Tlingit is a complex language and often it is difficult to distinguish among many of the sounds. Using 
              the Bingo Template with Tlingit Sounds, 
              Characters & Words  page can be helpful for an introductory lesson. It is suggested 
              that for your initial foray into the sounds that you use the web 
              page with a projector, load the web page and introduce each sound 
              by clicking on its letter (i.e. "d") and then utilizing 
              the clue function (each sound has a Tlingit word to help articulate 
              the sounds itself (i.e. "doosh")). Students should take 
              notes on each sound, making sure they have the letter for each sound 
              as well as the clue word. Addendum 2 on sound terms might enhance 
              this lesson as well. Estimated Time: A full class period of directed 
              learning.
            The soundgame itself requires that the kids work in 
              pairs (there are only fifteen versions of the cards, allowing for 
              up to thirty kids to play at once). Each pair should receive a soundgame 
              card and a set of space markers. The teacher should set out the bowl of sounds and load the 
              sound web page (only teacher should see this today). If there is 
              an odd number of students the teacher could designate a helper to 
              pull numbers or to keep track of the sounds as they are pulled.
              
              The soundgame has multiple combinations of play. Once materials 
              are organized and pairs are set the teacher must announce which 
              column or row they will be playing for (i.e. "This round we 
              are filling row #5", or "'this round we are filling column 
              G"). Make sure the class is clear on the objective as this 
              could cause much confusion. For each round of play, the teacher 
              draws a sound out of the bowl, and clicks on the corresponding sound 
              on the computer, letting student pairs try to deduce the sound they 
              just heard. Each pair should mark the space that corresponds t the 
              sound they thing they heard. If necessary the clue function could 
              be utilized, although this simplifies the task greatly. As students 
              call "Soundgame" or the word of choice the sounds should 
              be checked with the master list and rewards should be given (candy 
              or points seem to retain attention). Estimated Time: A full class 
              period of play. 
            Soundgame Cards: 
              Print the fifteen boards (below) out for use by your students then 
              go to the master board for your own use with links.